Tuesday, November 10, 2009

Winner of the Console War?

Do you know what the first condition of a perfect console launch is? Releasing enough units so that everyone can get one! Well, if not everyone, at least as many as possible.

Of the three competitors on the console market, Nintendo seems to be the only one to have understood this necessity. Sony would have certainly liked to have millions of consoles available for sale, but problems determined by the incorporation of the BluRay unit didn't allow the Japanese company such a luxurious release of its product.

Microsoft released Xbox 360 a year ago, however, as it didn't respect this condition, the unit was sold out shortly after its launch. Lucky for the Redmond company that they had a whole year at their disposal in order to solve this problem – now they can be proud of having sold 7 million consoles. Microsoft hopes to celebrate having delivered 10 million units to consumers by March 2007.

Nintendo Wii, deemed a bona fide outsider at the beginning of the console war, has already sold 700,000 models if we are to believe what the site monitoring console sales is saying.

In less than a week, Nintendo will launch another 400,000 consoles in Japan and another number of consoles in Europe, undisclosed for now, in an attempt to reach its goal of selling 4 million units by the end of the year.

Sony is in the paradoxical situation of being defeated by a console greatly inferior to PS 3 technically. PlayStation 3 is undoubtedly a must have for any self-respecting gamer, but Nintendo Wii does hold one advantage: it will be available for purchase in stores. Sony has sold out its few hundred thousand PS3s at launch and it is unclear when the next units will hit the market.

As the holiday season is only days away, it's hard to imagine that Sony will miraculously come forward with another couple of hundred thousand consoles, conjured out of thin air.

Surprising as it may be, the war of the consoles is not being fought over technical specs, as we'd expect it to be, but over availability. Whoever produces more units faster will win, and from this perspective, Nintendo is carefree.

Compared to Wii, Xbox 360 is no happier case. The console has already turned 1 year old and Microsoft will have to initiate a publicity campaign or price reductions in order to stimulate sales growth.

In case you've missed the most recent episodes of "Attack of the Next-Generation Consoles: Sony and Nintendo Counter-Attack", don't be mistaken into thinking Nintendo Wii will sell just because there's so much more of it than of its rivals on the market.

While Xbox 360 and PlayStation 3 were competing in categories such as "who can stuff more memory and processors per square centimeter", Nintendo bet on the human factor and instead of concentrating on graphics and processor power, it reinvented the magic wand, creating a wireless controller which allows gamers to make any kind of movements they desire while playing.

Is Nintendo the winner of the console war? It's still too soon to draw a conclusion, one way or another, especially since Sony will fight mightily to regain its footing. Wii certainly is this season's revelation.

Sunday, November 8, 2009

Google to start filtering YouTube videos

Mercury News

Google is set to start filtering videos and other content on YouTube for copyrighted materials, taking a key step in helping the online video-sharing site comply with one of the biggest complaints it faces -- rampant piracy.

The Mercury News has learned that Google will use technology from Los Gatos-based Audible Magic. That company's software was mentioned in the U.S. Supreme Court's Metro-Goldwyn-Mayer Studios vs. Grokster ruling as evidence that file-sharing services could keep pirated files off their networks.

Yet Google's move may simply drive YouTube's audience to other sites, where copyright violations are even more egregious. While YouTube imposes a 10-minute limit on uploaded clips, sites like Dailymotion.com in France or Peekvids.com in Denmark screen full-length movies and pirated TV episodes.

YouTube is 'definitely going to lose popularity,' said Jesse Drew, acting director of the technocultural studies program at University of California-Davis. 'These things become popular because they are underground and free and accessible.'

YouTube had agreed in September to begin filtering videos, but implementation of a filtering system was delayed while Google Chief Executive Eric Schmidt tried to hammer out licensing deals with major studios.

Some copyright holders complained that Google appeared to be using the filtering technology as leverage in negotiations. Earlier this month, Viacom demanded that YouTube remove more than 100,000 videos, including clips of shows like 'SpongeBob Squarepants,' posted on its site. NBC Universal and News Corp. also have requested that YouTube take down clips.

Last week, for instance, Richard Cotton, general counsel of NBC Universal, wrote Google a five-page letter demanding that Google use all available means to address copyright infringement on YouTube.

Users of Audible Magic's technology have included iMesh, a peer-to-peer music-sharing site, the PlayLouder MSP music service, and Grouper, a video-sharing site owned by Sony. MySpace recently announced a pilot program to use Audible Magic to prevent unauthorized videos from being posted by its users.

Neither YouTube nor Audible Magic would comment on the deal, which has not been publicly announced. The Mercury News spoke with two sources familiar with the deal who were not cleared to comment officially about it.

In an interview with Reuters on Wednesday, Google's Schmidt said filtering technology was one of the company's 'highest priorities.'

'It is going to roll out very soon,' Schmidt said.

In an interview with the Mercury News last week, Vance Ikezoye, chief executive of Audible Magic, said it takes 'a few days at most' for a site to begin filtering.

The system works by comparing the audio fingerprint of a video to a large database of copyrighted material. Founded in 1999, Audible Magic originally was focused on the problem of monitoring radio broadcasts. It purchased the technology for audio fingerprinting from Muscle Fish, a Berkeley software company that Audible Magic acquired in 2000.

One potential snag in implementing the company's technology at YouTube is that the database of audio for movies and television shows is incomplete. 'We have to have access to all the television and film content to be able to fingerprint,' Ikezoye said.

'It isn't that complicated of a process,' he added. 'It could be done in months.'

Meanwhile, Audible Magic is also working on a way to compare video images themselves. Ikezoye said that service should be ready later in the year.

Video fingerprinting has lagged audio fingerprinting because video files are far bigger and more complex than audio files, said Jim Hollingsworth, senior vice president of sales and marketing for Gracenote, a competitor to Audible Magic that is helping MySpace identify copyrighted music.

But being able to do so would fill some gaps in the audio-fingerprinting process. In the absence of video fingerprints, for instance, a TV show that is dubbed with a homemade soundtrack would not be flagged by a filter.

Still, representatives of entertainment companies said existing technology can go a long way to preventing copyright infringement and they want Google to implement it.

The news that Google was ready to start filtering, however, was greeted with skepticism. 'YouTube and Google have been promising filtering tools for many, many months, while the damage to copyright owners continues,' a spokesman for Viacom said.

Kann Red Hat Survive?